Contemplatio to explore means to explore several times po sobě. After noting nám mother vynadá, starting to in the case of stromu Cavity. Contemplatio investigate cavity, collect sling and cigars. Zajdeme houses and slíbíme mother, that we'll hodní, get knife. Doma also Taking spoon from hrníčku on the table pod window. In the Pub talk with players cards. Zajdeme for the komediantem and Taking from him zkamenělou puppet, given also pomum, which are here povaluje on country. On the mostě-invent the atrapu Debian, note si, that is on it scribbled dartboard, a genuine Debian-invent the v lese is situated pod tree. Before hradem Tugendhat beggar also learn that he wants rakvičku with whipped cream. V lese na mytine-invent the magician with, agree si with him competition conjuring, zkamenělou puppet replace for the kámen-area lying on country, get as much 1 / 3 munitions into sling. V lese acha-invent the lenochův domek, pokecáme s lenochem, slíbíme amplio machine on-flying buchet, intra-lenochova the house of Taking nočník, before domem Taking piece staré bricks. V lese najdeme palouk with chairs, pokecáme and also learn about secret the entrance into hradu pod two old stumps. Pokecáme s stumps and we learn that it is svrbí lišejník. Dojdeme v lese to the place where meet ježka, narafičíme on ježka pomum, we will be gone and zase is discussed and Taking ježka. Zajdeme for the stumps and podrbeme stumps in such a way that Let ježka on their roots, stumps nám liberates entrance to hradu. Prozkoumáme the grass vedle Stump, najdeme in it ulomenou ježčí bodlinu. Zajdeme into dračího domu, we put the on zem nočník, z nočníku lightning moucha, has caught a with pavoukovi into cobwebs and pavouk nám uplete nit. Sail in to hradu. In the hradní cuisine Taking trychtýř, hadru, open one of the šuplíků and on spoon nabereme sugar. Open the second šuplík and Taking from him yeasts. Prozkoumáme menu and find that today's menu constitute the dwarf goulash. Open the dvířka from the kamen and find that Mayormente nehoří. Find, that jedny chofnodiad on Castle nejdpou opened. Zajdeme for the chairs them to do to communicate to. In the Pub hadrou vyleštíme mirror, pick it up si remuneration for one from players - package themselves of false es and we can to take beer from the table. Pivem we will go fun.xml.in.h lawn on poalouku with chairs and chairs me give away, how open the door on Castle. Vydámer to open chofnodiad, in hodovní the court of talk with the main chairs also learn that he has damaged upholstery. Returning back from hradu. In the Pub shall also now discovered new figure, pub. Promluvíme s hospodským, we'll provide to him, cigars and dosteneme poster with axe. We from him on nešťastném házeči arrowheads, which shall went to lesa hanged. Zajdeme into lesa to find a šipkaře, talk with him also learn from him on šipkovníku, on-speaking Chronicle suffering from a speech defect and get from him turnkey from its domu. She points out nám bell which subsequently will seek to obtain. Inside, his house try to speak s a chronicle,, find that holdeth his peace. U šipkovníku include trychtýř on phylum sick stromu and as doctors stroboskopem (or that would stetoskopem?!) Find that je to really serious-z bark outwards with prokouše worm. In the hradu replace Loans rules libraries for the poster with axe. Zajdeme for the kouzelníkem, ukážeme to him, výpujční řád, on believe that we have also čarodějové and střihneme si with him competition in conjuring. My to him, present trick s kartami, on transform stone puppet back within the a wooden. Doneseme a wooden puppet komediantovi, on trochu pookřeje, rozpovídá with; has moved off se mu huba really fully. Ask him, jaktože so well controls a svoje-speaking tract and on nám consult kouzelenou-the active herb of in horách. Dojdeme into hor, utrhneme herb of and pokecáme s kymácejícím with tree, which actually a is not tree, but rather uvízlý wind. Slíbíme him, that they are him try to exempt. S bylinou arrive into šipkařova house with the intent to to cure Chronicle a defect řeči, but find that chronicle disappeared. On the the floor have remained jenom some traces. Contemplatio investigate exclamation (!) Also learn about new location-skřetové kroniku any gift into dark lesa. Vypravíme to forest for the a chronicle, and find that nám skřetové kroniku do not want to enact and that the wishing to audire before bed fairytale one. In the Pub will appear dwarf, pokecáme and we learn that, fled from den obra. Vypravíme in to obrova Seat, before him najdeme dry branch intra--invent the worn dwarf clothing. Navštívíme hodovní sál on hradu and through yarn from the spider, ježčí bodliny and obnošeného trpasličího clothing vyspravíme the main chair upholstery. Contemplatio investigate library and find that Fairyland Paper is until in higher patře and insufficient on ni. Požádáme chair on a service; přisuneme it for knihovně and podložíme it cihlou, stoupneme si on ni and Pula a fairy-tale Paper. Zajdeme for the skřety and read to them, fairytale one, oni sleep. Fel dočteme,-invent the in Paper mock of paper. In the batohu him investigate, find that je to scenario. Nožem uřízneme vousatámu skřetovi bradku, z chronicle of Taking pohrabáč and pokecáme s a chronicle,. We will from her on staré dragon cave, pair of details about magical hůlce Evelýně and will indicate nám way to with Evelýnou to cope (povařit in soup). Vypravíme in to cave, before it we will find the strašpytelného knight, intra-dračího father, and dragon treasure. Before caves Taking stone, we have now 2 / 3 munitions into sling. Pokecáme s father, will not be want to to leave also learn also that it can not room, because to him, cosi still cinká in the ears (je to rytířova armour). Prozkoumáme treasure and we will find the ring. Zajdeme after wind into hor and through prstenu him osvobodíme, on nám promises since. V lese in the case of mraveniště ulovíme by using spoons in sugar the Ant. Mravence will willingly give them pod is situated Debian, on shall go guard on bridge. In the place where sat trolleybus, we collect stone, we have už 3 / 3 munitions into sling. Prozkoumáme tree by which was based and find that is upatlaný from the smůly. In the hradní cuisine open dvířka from the kamen, prohrábneme-fire performance of pohrabáčem and include dry branch připálíme in such a way dwarf goulash. We'll see, how burnt goulash nezachutná castle master, which equal to ALLOW to declare, a prohibition of pojídání Dwarfs-and šmytec! Fel trumpet on hradní tower a prohibition of odtroubí, note si, that zahodil Trumpet, which fell and she shall be deemed test impactor cannons before the Castle. Navštívíme once more hodovnu, between remnants meals on the table Taking rakvičku with whipped cream for the beggar. Dorazíme before the hrad, but find that instead of beggar illic už lies only vybělená fframwaith, at least it, therefore, investigate and Taking kliku from the okna in dračím domku. Also proskoumáme test impactor cannons and Taking Trumpet. Returning back into dragon cave, s father si zamuzicírujeme-on several times terrible manner blow on trumpet and knights before the caves with roztřesou knees even more go. Pokecáme s knight and from his tingling will fall glossy appurtenance. Zajdeme on bridge, where is now the actual trolleybus, pokecáme with him and we want after him his T-shirt, which nám rejects to issue the. S by using glossy součástky on Debian vyšleme several pigs, zahřejeme to him, záda, once more with him pokecáme, on considers, that awron is already, finally, real Vedro and be presented by striptease. Wow, we have T-shirt! S shirt pospícháme for the knight, how is triko a sealed from the smůly, shall go by him a well-glue rytířovy feet. Zajdeme inwards cave and because awron our father ceased cinkat in the ears, slept. Zajdeme before the šipkařův house and now with enough munitions vystřelíme sling on bird. Fel napotřetí ptákovi rupnou nerves a přestěhuje with's Nest on chimney. Taking from countries sheet, which fell from stromu our second attempt. Inside, šipkařova the house of nabereme on uříznutou skřetovu bradku trochu soot particles and in dragon the Cave by using nabraných soot particles ušpiníme dragon treasure. Now nějak awaken dračího the father of ... Zajdeme for the obrem and Taking špagátek and gear wheel from obrova millstones. Zajdeme for the lenochem, we'll provide into an apparatus yeasts and correct přístroj toothed buongpaligid. Za remuneration nám it belongs vial s leností. Zajdeme to šipkovníku, vylijeme lenost on worm, spring forth zelené darts. Zajdeme into hor,, not sheet, which will be nadnášen Windkühle. Viento, which we after its exemption could not found, will be thanks to of lading again visible. Promluvíme s listem-Windkühle, on odvane from the šipkovníku nubes and zelené darts uzrají and fall on zem. (Previous two procedury, liquidation worm and odvátí clouds, may take place i in reverse order.) Zajdeme to šipkovníku to take darts, zaneseme is šipkaři into lesa. Šipkař shall go train on Bridge, will be si think that on mostě still stands trolova wooden atrapa commonly used as dartboard. Suitable drop-down arrow into Debian, shall go it pull up the, trolleybus with naštve and giving him into nose. If we are previously spake with šipkařem about his the court of traditions, certainly awron we know that has šipkař carries with him / her bell, and we will go ascertain to the place incident whether coincidence nevypadl šipkaři from pockets. ... Was there! Zvonečkem wake spícího father, on instead of nablýskaného treasure will see jenom heap of dirty haraburdí and return to domů. Doma from him get broken vařečku. In the house of disappears dragon mother, can now tumanggap to window. Getting Started again in the case of stromu Cavity. Remains to nám tackle s kouzlenou hůlkou Evelýnou. Zajdeme for the obrem ascertain recipe on cooking winding-up soups, get from him plesnivý hen bujón, consult nám that we need even more skřetí ponožku. U skřetů but find that have a strašlivě zasukované shoelaces, so that the to them, impossible removed nor shoes. Zajdeme for the komediantem, použijeme upon him scenario, přemluvíme him to us took examination as a attendant, on nám will give turnkey from the its the ark, in ark we will find the fakírskou píšťalu. U skřetů zahrajeme on fakírskou píšťalu jak to dělávají krotitelé snakes on Orientě ... and rozvážeme in such a way zasukované shoelaces! Sock is our. By soups to plate in dračím house vhodíme hen bujón and skřetí ponožku, broken vařečku vyspravíme twine and soup organized pomícháme; will start from it to run a strong odour, which has attracted Wand tool Evelýnu. We have but to ensure that the smell unikala really all directions-the window připevníme bolt and window open. Go for a while away, and when they return, make home Wand tool Evelýnu, přitaženou delicious aroma of soup. Automatically already held liquidation magic fuzzy in the soup.