{incident na moste mezi spikarem a trolem:} block _00 ( beg(1) ) title labels nanudu Vypravec: "Mezitím..." mark load most_sipkar "mluvipo" load most_sipkar "mlcipo" load most_sipkar "haze" load most_sipkar "jde3" load most_sipkar "stojiutrola" load most_trol_huba "cili se" load most_trol_huba "mlci" load most_siplet "leti" load most_siplet "zabodnuta" start most_sipkar "mluvipred" {bacha! testovat, jestli je trol nahaty, nebo ne!!!} SM: "Už jsem dlouho netrénoval, asi nebudu ve formě..." start most_siplet "leti" startplay most_sipkar "haze" start most_siplet "zabodnuta" {hodi sipku na trola:} start most_sipkar "mluvipo" SM: "A hele, zásah! Hej, terči, nevíš za kolik to bylo?" start most_sipkar "mlcipo" start most_trol_huba "cili se" R: "Za deset." start most_trol_huba "mlci" start most_sipkar "mluvipo" SM: "Jupí! Zvláštní, že ten terč dnes mluví..." start most_sipkar "mlcipo" startplay most_sipkar "jde3" {dojde si vytáhnout šipku z trola, proběhne incident} start most_sipkar "stojiutrola" start most_trol_huba "cili se" R: "Ze mě! Si nikdo! Srandu dělat nebude!" release objstat away most_sipkar objstat away most_siplet objstat_on most_zvonek most let probehl_incident (1) if (upeceny_trol=3) nanudu load most_trol "inc-oblecen5" load most_trol "inc-obl-end" startplay most_trol "inc-oblecen5" start most_trol "inc-obl-end" exit label nanudu load most_trol "inc-nahaty2" load most_trol "inc-nah-end" startplay most_trol "inc-nahaty2" start most_trol "inc-nah-end" gplend