{incident na moste mezi spikarem a trolem:} block _00 ( beg(1) ) title labels nanudu Vypravec: "Meanwhile..." mark load most_sipkar "mluvipo" load most_sipkar "mlcipo" load most_sipkar "haze" load most_sipkar "jde3" load most_sipkar "stojiutrola" load most_trol_huba "cili se" load most_trol_huba "mlci" load most_siplet "leti" load most_siplet "zabodnuta" start most_sipkar "mluvipred" {bacha! testovat, jestli je trol nahaty, nebo ne!!!} SM: "I haven't trained for long time, I'm afraid I'm not in very good shape ..." start most_siplet "leti" startplay most_sipkar "haze" start most_siplet "zabodnuta" {hodi sipku na trola:} start most_sipkar "mluvipo" SM: "Hey, look, a hit! I'm not sure how much that was." start most_sipkar "mlcipo" start most_trol_huba "cili se" R: "... Ten ..." start most_trol_huba "mlci" start most_sipkar "mluvipo" SM: "Wow! Strange, the target speaks today ..." start most_sipkar "mlcipo" startplay most_sipkar "jde3" {dojde si vytáhnout šipku z trola, proběhne incident} start most_sipkar "stojiutrola" start most_trol_huba "cili se" R: "NOONE! NOONE! WILL MAKE FUN OF ME!" release objstat away most_sipkar objstat away most_siplet objstat_on most_zvonek most let probehl_incident (1) if (upeceny_trol=3) nanudu load most_trol "inc-oblecen5" load most_trol "inc-obl-end" startplay most_trol "inc-oblecen5" start most_trol "inc-obl-end" exit label nanudu load most_trol "inc-nahaty2" load most_trol "inc-nah-end" startplay most_trol "inc-nahaty2" start most_trol "inc-nah-end" gplend