{s větrem v horách:} block _00 ( beg(1) and isactico(0) and not been(_00) ) title labels skip justtalk D: "Mr. Tree." juststay justtalk D: "Mr. Tree!" juststay justtalk D: "What made me think a dull tree can talk?" juststay goto skip justtalk D: "Mr. Tree!!!" juststay V: "That duuuull..." V: "...stuuupid..." V: "...degenerateeeeed..." V: "...geeeeeeeky tree..." label skip V: "...reeeeally can't talk. But maybe you wooooould like to have a chat with meeeeeee." justtalk D: "Who are you?" juststay V: "Wiiiiind..." justtalk D: "And I thought you were a tree." juststay V: "No, I am wiiiind!" justtalk D: "So! You have something against this wood?" juststay V: "You are aaaaasking? Can't you seeeeee I am stuck in heeeeere?" justtalk D: "I can only see a swinging branch." juststay V: "Thaaaat's it. I tryyyyy to get out of it, But I caaaan't manage it without help!" justtalk D: "Sure, let's seeeee what I can dooooo about it." juststay V: "Do not be so cooooy, I am looooosing my strength with every moment." V: "I will rewaaaaard you." justtalk D: "That's better. You would hardly get that for free!" juststay justtalk D: "I assure you I'm not doing it for less than $150 an hour!" juststay V: "I hoooope you will change your mind. I have faaaaith in you!" justtalk D: "There is a lot of faith in me considering someone is playing me in a game like this." juststay gplend block _01 ( beg(1) and isactico(i_prsten) ) title icostat off i_prsten objstat away stromek_kym objstat_on stromek hory start stromek "zakladni" load hory_jisk "FLI-animace" startplay hory_jisk "FLI-animace" objstat away hory_jisk V: "Thaaaanks!" justtalk D: "And he's gone." juststay justtalk D: "No way!" juststay gplend block _02 ( maxline(1) and beg(1) and isactico(0) ) title justtalk D: "Mr. wind!" juststay V: "I goooot stuck in here. You knoooow that. What will you doooo about it?" justtalk D: "I'd like to know that too." juststay gplend